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There are a number of basic classes methods that can be defined to allow
the contents of the classes to be queried and set. The most basic of
these is the display
method. The display
method is used
by Octave when displaying a class on the screen, due to an expression
that is not terminated with a semicolon. If this method is not defined,
then Octave will printed nothing when displaying the contents of a class.
Display the contents of an object.
If a is an object of the class "myclass"
, then display
is called in a case like
myclass (…)
where Octave is required to display the contents of a variable of the
type "myclass"
.
An example of a display method for the polynomial class might be
function display (p) a = p.poly; first = true; fprintf ("%s =", inputname (1)); for i = 1 : length (a); if (a(i) != 0) if (first) first = false; elseif (a(i) > 0) fprintf (" +"); endif if (a(i) < 0) fprintf (" -"); endif if (i == 1) fprintf (" %g", abs (a(i))); elseif (abs(a(i)) != 1) fprintf (" %g *", abs (a(i))); endif if (i > 1) fprintf (" X"); endif if (i > 2) fprintf (" ^ %d", i - 1); endif endif endfor if (first) fprintf (" 0"); endif fprintf ("\n"); endfunction
Note that in the display method, it makes sense to start the method
with the line fprintf ("%s =", inputname (1))
to be consistent
with the rest of Octave and print the variable name to be displayed
when displaying the class.
To be consistent with the Octave graphic handle classes, a class
should also define the get
and set
methods. The
get
method should accept one or two arguments, and given one
argument of the appropriate class it should return a structure with
all of the properties of the class. For example:
function s = get (p, f) if (nargin == 1) s.poly = p.poly; elseif (nargin == 2) if (ischar (f)) switch (f) case "poly" s = p.poly; otherwise error ("get: invalid property %s", f); endswitch else error ("get: expecting the property to be a string"); endif else print_usage (); endif endfunction
Similarly, the set
method should taken as its first argument an
object to modify, and then take property/value pairs to be modified.
function s = set (p, varargin) s = p; if (length (varargin) < 2 || rem (length (varargin), 2) != 0) error ("set: expecting property/value pairs"); endif while (length (varargin) > 1) prop = varargin{1}; val = varargin{2}; varargin(1:2) = []; if (ischar (prop) && strcmp (prop, "poly")) if (isvector (val) && isreal (val)) s.poly = val(:).'; else error ("set: expecting the value to be a real vector"); endif else error ("set: invalid property of polynomial class"); endif endwhile endfunction
Note that as Octave does not implement pass by reference, than the
modified object is the return value of the set
method and it
must be called like
p = set (p, "a", [1, 0, 0, 0, 1]);
Also the set
method makes use of the subsasgn
method of
the class, and this method must be defined. The subsasgn
method
is discussed in the next section.
Finally, user classes can be considered as a special type of a structure, and so they can be saved to a file in the same manner as a structure. For example:
p = polynomial ([1, 0, 1]); save userclass.mat p clear p load userclass.mat
All of the file formats supported by save
and load
are
supported. In certain circumstances, a user class might either contain
a field that it makes no sense to save or a field that needs to be
initialized before it is saved. This can be done with the
saveobj
method of the class
Method of a class to manipulate an object prior to saving it to a file.
The function saveobj
is called when the object a is saved
using the save
function. An example of the use of saveobj
might be to remove fields of the object that don’t make sense to be saved
or it might be used to ensure that certain fields of the object are
initialized before the object is saved. For example:
function b = saveobj (a) b = a; if (isempty (b.field)) b.field = initfield (b); endif endfunction
saveobj
is called just prior to saving the class to a
file. Likely, the loadobj
method is called just after a class
is loaded from a file, and can be used to ensure that any removed
fields are reinserted into the user object.
Method of a class to manipulate an object after loading it from a file.
The function loadobj
is called when the object a is loaded
using the load
function. An example of the use of saveobj
might be to add fields to an object that don’t make sense to be saved.
For example:
function b = loadobj (a) b = a; b.addmissingfield = addfield (b); endfunction
Next: Indexing Objects, Previous: Creating a Class, Up: Object Oriented Programming [Contents][Index]