#include <iostream>
#include "lo-mappers.h"
#include "oct-locbuf.h"
#include "oct-refcount.h"
#include "errwarn.h"
#include "gl-render.h"
#include "oct-opengl.h"
#include "text-renderer.h"
Go to the source code of this file.
Classes | |
class | octave::opengl_tesselator |
class | octave::opengl_texture |
class | octave::opengl_renderer::patch_tesselator |
class | octave::opengl_texture::texture_rep |
class | octave::vertex_data |
class | octave::vertex_data::vertex_data_rep |
Namespaces | |
octave | |
Macros | |
#define | CALLBACK |
#define | LIGHT_MODE GL_FRONT_AND_BACK |
Enumerations | |
enum | { octave::UNIFORM, octave::FLAT, octave::INTERP, octave::TEXTURE } |
enum | { octave::NONE, octave::GOURAUD = 2 } |
enum | { octave::X_AXIS, octave::Y_AXIS, octave::Z_AXIS } |
Functions | |
static int | octave::get_maxlights (void) |
static std::string | octave::gl_get_string (GLenum id) |
static int | octave::next_power_of_2 (int n) |
#define CALLBACK |
Definition at line 89 of file gl-render.cc.
#define LIGHT_MODE GL_FRONT_AND_BACK |
Definition at line 58 of file gl-render.cc.
Referenced by octave::opengl_renderer::draw_patch(), octave::opengl_renderer::draw_surface(), and octave::opengl_renderer::patch_tesselator::vertex().