The following methods are used to create and use audiorecorder objects. These objects can be used to record audio data from various devices available to the system. You can use convenient methods to retrieve that data or audioplayer objects created from that data. Methods for blocking and non-blocking recording, pausing and resuming recording and much more is available.
Create an audiorecorder object recording 8-bit mono audio at 8000 Hz sample rate.
The optional arguments fs, nbits, nchannels, and id
specify the sample rate, number of bits per sample, number of channels, and
recording device ID, respectively. Device IDs may be found using the
The list of actions for an audiorecorder object are shown below. All methods require an audiorecorder object as the first argument.
|get||Read audiorecorder property values|
|getaudiodata||Return audio data as a numeric matrix|
|getplayer||Return audioplayer loaded with data from audiorecorder|
|isrecording||Return true if audiorecorder is recording|
|play||Play audio stored in audiorecorder object|
|record||Record audio in audiorecorder object w/o blocking|
|recordblocking||Record audio in audiorecorder object|
|resume||Resume recording after pause|
|set||Write audiorecorder property values|
See also: @audiorecorder/get, @audiorecorder/getaudiodata, @audiorecorder/getplayer, @audiorecorder/isrecording, @audiorecorder/pause, @audiorecorder/play, @audiorecorder/record, @audiorecorder/recordblocking, @audioplayer/resume, @audiorecorder/set, @audiorecorder/stop, audiodevinfo, @audioplayer/audioplayer, record.