The remaining couple of methods are used to get and set various properties of the audioplayer object.
Return the value of the property identified by name.
If name is a cell array return the values of the properties identified by the elements of the cell array. Given only the player object, return a scalar structure with values for all properties of player. The field names of the structure correspond to the property names.
Set the value of property specified by name to a given value.
If name and value are cell arrays, set each property to the corresponding value. Given a structure of properties with fields corresponding to property names, set the value of those properties to the corresponding field values. Given only an audioplayer object, return a structure of configurable properties (i.e., writeable properties).