add_vertex(double *loc, void *data) const | opengl_tessellator | inline |
begin(GLenum type) | opengl_renderer::patch_tessellator | inlineprotectedvirtual |
begin_contour(void) const | opengl_tessellator | inline |
begin_polygon(bool filled=true) | opengl_tessellator | inline |
combine(GLdouble xyz[3], void *data[4], GLfloat w[4], void **out_data) | opengl_renderer::patch_tessellator | inlineprotectedvirtual |
edge_flag(GLboolean) | opengl_tessellator | inlineprotectedvirtual |
end(void) | opengl_renderer::patch_tessellator | inlineprotectedvirtual |
end_contour(void) const | opengl_tessellator | inline |
end_polygon(void) const | opengl_tessellator | inline |
error(GLenum err) | opengl_tessellator | inlineprotectedvirtual |
fcn typedef | opengl_tessellator | |
init(void) | opengl_tessellator | inlineprotectedvirtual |
is_filled(void) const | opengl_tessellator | inlineprotected |
m_color_mode | opengl_renderer::patch_tessellator | private |
m_face_lighting | opengl_renderer::patch_tessellator | private |
m_fill | opengl_tessellator | private |
m_first | opengl_renderer::patch_tessellator | private |
m_glu_tess | opengl_tessellator | private |
m_index | opengl_renderer::patch_tessellator | private |
m_light_mode | opengl_renderer::patch_tessellator | private |
m_renderer | opengl_renderer::patch_tessellator | private |
m_tmp_vdata | opengl_renderer::patch_tessellator | private |
opengl_tessellator(void) | opengl_tessellator | inline |
opengl_tessellator(const opengl_tessellator &)=delete | opengl_tessellator | |
operator=(const patch_tessellator &)=delete | opengl_renderer::patch_tessellator | private |
opengl_tessellator::operator=(const opengl_tessellator &)=delete | opengl_tessellator | |
patch_tessellator(opengl_renderer *r, int cmode, int lmode, bool fl, float idx=0.0) | opengl_renderer::patch_tessellator | inline |
patch_tessellator(const patch_tessellator &)=delete | opengl_renderer::patch_tessellator | private |
tess_begin(GLenum type, void *t) | opengl_tessellator | inlineprivatestatic |
tess_combine(GLdouble c[3], void *v[4], GLfloat w[4], void **out, void *t) | opengl_tessellator | inlineprivatestatic |
tess_edge_flag(GLboolean flag, void *t) | opengl_tessellator | inlineprivatestatic |
tess_end(void *t) | opengl_tessellator | inlineprivatestatic |
tess_error(GLenum err, void *t) | opengl_tessellator | inlineprivatestatic |
tess_vertex(void *v, void *t) | opengl_tessellator | inlineprivatestatic |
vertex(void *data) | opengl_renderer::patch_tessellator | inlineprotectedvirtual |
~opengl_tessellator(void) | opengl_tessellator | inlinevirtual |