GNU Octave  6.2.0
A high-level interpreted language, primarily intended for numerical computations, mostly compatible with Matlab
octave::opengl_functions Member List

This is the complete list of members for octave::opengl_functions, including all inherited members.

glAlphaFunc(GLenum func, GLclampf ref)octave::opengl_functionsinlinevirtual
glBegin(GLenum mode)octave::opengl_functionsinlinevirtual
glBindTexture(GLenum target, GLuint texture)octave::opengl_functionsinlinevirtual
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)octave::opengl_functionsinlinevirtual
glBlendFunc(GLenum sfactor, GLenum dfactor)octave::opengl_functionsinlinevirtual
glCallList(GLuint list)octave::opengl_functionsinlinevirtual
glClear(GLbitfield mask)octave::opengl_functionsinlinevirtual
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)octave::opengl_functionsinlinevirtual
glClipPlane(GLenum plane, const GLdouble *equation)octave::opengl_functionsinlinevirtual
glColor3dv(const GLdouble *v)octave::opengl_functionsinlinevirtual
glColor3f(GLfloat red, GLfloat green, GLfloat blue)octave::opengl_functionsinlinevirtual
glColor3fv(const GLfloat *v)octave::opengl_functionsinlinevirtual
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)octave::opengl_functionsinlinevirtual
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)octave::opengl_functionsinlinevirtual
glColor4fv(const GLfloat *v)octave::opengl_functionsinlinevirtual
glDeleteLists(GLuint list, GLsizei range)octave::opengl_functionsinlinevirtual
glDeleteTextures(GLsizei n, const GLuint *textures)octave::opengl_functionsinlinevirtual
glDepthFunc(GLenum func)octave::opengl_functionsinlinevirtual
glDisable(GLenum cap)octave::opengl_functionsinlinevirtual
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)octave::opengl_functionsinlinevirtual
glEdgeFlag(GLboolean flag)octave::opengl_functionsinlinevirtual
glEnable(GLenum cap)octave::opengl_functionsinlinevirtual
glEnd(void)octave::opengl_functionsinlinevirtual
glEndList(void)octave::opengl_functionsinlinevirtual
glFinish(void)octave::opengl_functionsinlinevirtual
glGenLists(GLsizei range)octave::opengl_functionsinlinevirtual
glGenTextures(GLsizei n, GLuint *textures)octave::opengl_functionsinlinevirtual
glGetBooleanv(GLenum pname, GLboolean *data)octave::opengl_functionsinlinevirtual
glGetDoublev(GLenum pname, GLdouble *data)octave::opengl_functionsinlinevirtual
glGetError(void)octave::opengl_functionsinlinevirtual
glGetFloatv(GLenum pname, GLfloat *data)octave::opengl_functionsinlinevirtual
glGetIntegerv(GLenum pname, GLint *data)octave::opengl_functionsinlinevirtual
glGetString(GLenum name)octave::opengl_functionsinlinevirtual
glHint(GLenum target, GLenum mode)octave::opengl_functionsinlinevirtual
glInitNames(void)octave::opengl_functionsinlinevirtual
glIsEnabled(GLenum cap)octave::opengl_functionsinlinevirtual
glLightfv(GLenum light, GLenum pname, const GLfloat *params)octave::opengl_functionsinlinevirtual
glLineStipple(GLint factor, GLushort pattern)octave::opengl_functionsinlinevirtual
glLineWidth(GLfloat width)octave::opengl_functionsinlinevirtual
glLoadIdentity(void)octave::opengl_functionsinlinevirtual
glMaterialf(GLenum face, GLenum pname, GLfloat param)octave::opengl_functionsinlinevirtual
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)octave::opengl_functionsinlinevirtual
glMatrixMode(GLenum mode)octave::opengl_functionsinlinevirtual
glMultMatrixd(const GLdouble *m)octave::opengl_functionsinlinevirtual
glNewList(GLuint list, GLenum mode)octave::opengl_functionsinlinevirtual
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)octave::opengl_functionsinlinevirtual
glNormal3dv(const GLdouble *v)octave::opengl_functionsinlinevirtual
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)octave::opengl_functionsinlinevirtual
glPixelStorei(GLenum pname, GLint param)octave::opengl_functionsinlinevirtual
glPixelZoom(GLfloat xfactor, GLfloat yfactor)octave::opengl_functionsinlinevirtual
glPolygonMode(GLenum face, GLenum mode)octave::opengl_functionsinlinevirtual
glPolygonOffset(GLfloat factor, GLfloat units)octave::opengl_functionsinlinevirtual
glPopAttrib(void)octave::opengl_functionsinlinevirtual
glPopMatrix(void)octave::opengl_functionsinlinevirtual
glPopName(void)octave::opengl_functionsinlinevirtual
glPushAttrib(GLbitfield mask)octave::opengl_functionsinlinevirtual
glPushMatrix(void)octave::opengl_functionsinlinevirtual
glPushName(GLuint name)octave::opengl_functionsinlinevirtual
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)octave::opengl_functionsinlinevirtual
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)octave::opengl_functionsinlinevirtual
glRenderMode(GLenum mode)octave::opengl_functionsinlinevirtual
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)octave::opengl_functionsinlinevirtual
glScaled(GLdouble x, GLdouble y, GLdouble z)octave::opengl_functionsinlinevirtual
glScalef(GLfloat x, GLfloat y, GLfloat z)octave::opengl_functionsinlinevirtual
glSelectBuffer(GLsizei size, GLuint *buffer)octave::opengl_functionsinlinevirtual
glShadeModel(GLenum mode)octave::opengl_functionsinlinevirtual
glTexCoord2d(GLdouble s, GLdouble t)octave::opengl_functionsinlinevirtual
glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)octave::opengl_functionsinlinevirtual
glTexParameteri(GLenum target, GLenum pname, GLint param)octave::opengl_functionsinlinevirtual
glTranslated(GLdouble x, GLdouble y, GLdouble z)octave::opengl_functionsinlinevirtual
glTranslatef(GLfloat x, GLfloat y, GLfloat z)octave::opengl_functionsinlinevirtual
glVertex2d(GLdouble x, GLdouble y)octave::opengl_functionsinlinevirtual
glVertex3d(GLdouble x, GLdouble y, GLdouble z)octave::opengl_functionsinlinevirtual
glVertex3dv(const GLdouble *v)octave::opengl_functionsinlinevirtual
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)octave::opengl_functionsinlinevirtual
opengl_functions(void)octave::opengl_functionsinline
opengl_functions(const opengl_functions &)=defaultoctave::opengl_functions
operator=(const opengl_functions &)=defaultoctave::opengl_functions
~opengl_functions(void)=defaultoctave::opengl_functionsvirtual