This is the complete list of members for octave::opengl_functions, including all inherited members.
glAlphaFunc(GLenum func, GLclampf ref) | octave::opengl_functions | inlinevirtual |
glBegin(GLenum mode) | octave::opengl_functions | inlinevirtual |
glBindTexture(GLenum target, GLuint texture) | octave::opengl_functions | inlinevirtual |
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | octave::opengl_functions | inlinevirtual |
glBlendFunc(GLenum sfactor, GLenum dfactor) | octave::opengl_functions | inlinevirtual |
glCallList(GLuint list) | octave::opengl_functions | inlinevirtual |
glClear(GLbitfield mask) | octave::opengl_functions | inlinevirtual |
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | octave::opengl_functions | inlinevirtual |
glClipPlane(GLenum plane, const GLdouble *equation) | octave::opengl_functions | inlinevirtual |
glColor3dv(const GLdouble *v) | octave::opengl_functions | inlinevirtual |
glColor3f(GLfloat red, GLfloat green, GLfloat blue) | octave::opengl_functions | inlinevirtual |
glColor3fv(const GLfloat *v) | octave::opengl_functions | inlinevirtual |
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | octave::opengl_functions | inlinevirtual |
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | octave::opengl_functions | inlinevirtual |
glColor4fv(const GLfloat *v) | octave::opengl_functions | inlinevirtual |
glDeleteLists(GLuint list, GLsizei range) | octave::opengl_functions | inlinevirtual |
glDeleteTextures(GLsizei n, const GLuint *textures) | octave::opengl_functions | inlinevirtual |
glDepthFunc(GLenum func) | octave::opengl_functions | inlinevirtual |
glDisable(GLenum cap) | octave::opengl_functions | inlinevirtual |
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | octave::opengl_functions | inlinevirtual |
glEdgeFlag(GLboolean flag) | octave::opengl_functions | inlinevirtual |
glEnable(GLenum cap) | octave::opengl_functions | inlinevirtual |
glEnd(void) | octave::opengl_functions | inlinevirtual |
glEndList(void) | octave::opengl_functions | inlinevirtual |
glFinish(void) | octave::opengl_functions | inlinevirtual |
glGenLists(GLsizei range) | octave::opengl_functions | inlinevirtual |
glGenTextures(GLsizei n, GLuint *textures) | octave::opengl_functions | inlinevirtual |
glGetBooleanv(GLenum pname, GLboolean *data) | octave::opengl_functions | inlinevirtual |
glGetDoublev(GLenum pname, GLdouble *data) | octave::opengl_functions | inlinevirtual |
glGetError(void) | octave::opengl_functions | inlinevirtual |
glGetFloatv(GLenum pname, GLfloat *data) | octave::opengl_functions | inlinevirtual |
glGetIntegerv(GLenum pname, GLint *data) | octave::opengl_functions | inlinevirtual |
glGetString(GLenum name) | octave::opengl_functions | inlinevirtual |
glHint(GLenum target, GLenum mode) | octave::opengl_functions | inlinevirtual |
glInitNames(void) | octave::opengl_functions | inlinevirtual |
glIsEnabled(GLenum cap) | octave::opengl_functions | inlinevirtual |
glLightfv(GLenum light, GLenum pname, const GLfloat *params) | octave::opengl_functions | inlinevirtual |
glLineStipple(GLint factor, GLushort pattern) | octave::opengl_functions | inlinevirtual |
glLineWidth(GLfloat width) | octave::opengl_functions | inlinevirtual |
glLoadIdentity(void) | octave::opengl_functions | inlinevirtual |
glMaterialf(GLenum face, GLenum pname, GLfloat param) | octave::opengl_functions | inlinevirtual |
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | octave::opengl_functions | inlinevirtual |
glMatrixMode(GLenum mode) | octave::opengl_functions | inlinevirtual |
glMultMatrixd(const GLdouble *m) | octave::opengl_functions | inlinevirtual |
glNewList(GLuint list, GLenum mode) | octave::opengl_functions | inlinevirtual |
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | octave::opengl_functions | inlinevirtual |
glNormal3dv(const GLdouble *v) | octave::opengl_functions | inlinevirtual |
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) | octave::opengl_functions | inlinevirtual |
glPixelStorei(GLenum pname, GLint param) | octave::opengl_functions | inlinevirtual |
glPixelZoom(GLfloat xfactor, GLfloat yfactor) | octave::opengl_functions | inlinevirtual |
glPolygonMode(GLenum face, GLenum mode) | octave::opengl_functions | inlinevirtual |
glPolygonOffset(GLfloat factor, GLfloat units) | octave::opengl_functions | inlinevirtual |
glPopAttrib(void) | octave::opengl_functions | inlinevirtual |
glPopMatrix(void) | octave::opengl_functions | inlinevirtual |
glPopName(void) | octave::opengl_functions | inlinevirtual |
glPushAttrib(GLbitfield mask) | octave::opengl_functions | inlinevirtual |
glPushMatrix(void) | octave::opengl_functions | inlinevirtual |
glPushName(GLuint name) | octave::opengl_functions | inlinevirtual |
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | octave::opengl_functions | inlinevirtual |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | octave::opengl_functions | inlinevirtual |
glRenderMode(GLenum mode) | octave::opengl_functions | inlinevirtual |
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | octave::opengl_functions | inlinevirtual |
glScaled(GLdouble x, GLdouble y, GLdouble z) | octave::opengl_functions | inlinevirtual |
glScalef(GLfloat x, GLfloat y, GLfloat z) | octave::opengl_functions | inlinevirtual |
glSelectBuffer(GLsizei size, GLuint *buffer) | octave::opengl_functions | inlinevirtual |
glShadeModel(GLenum mode) | octave::opengl_functions | inlinevirtual |
glTexCoord2d(GLdouble s, GLdouble t) | octave::opengl_functions | inlinevirtual |
glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | octave::opengl_functions | inlinevirtual |
glTexParameteri(GLenum target, GLenum pname, GLint param) | octave::opengl_functions | inlinevirtual |
glTranslated(GLdouble x, GLdouble y, GLdouble z) | octave::opengl_functions | inlinevirtual |
glTranslatef(GLfloat x, GLfloat y, GLfloat z) | octave::opengl_functions | inlinevirtual |
glVertex2d(GLdouble x, GLdouble y) | octave::opengl_functions | inlinevirtual |
glVertex3d(GLdouble x, GLdouble y, GLdouble z) | octave::opengl_functions | inlinevirtual |
glVertex3dv(const GLdouble *v) | octave::opengl_functions | inlinevirtual |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | octave::opengl_functions | inlinevirtual |
opengl_functions(void) | octave::opengl_functions | inline |
opengl_functions(const opengl_functions &)=default | octave::opengl_functions | |
operator=(const opengl_functions &)=default | octave::opengl_functions | |
~opengl_functions(void)=default | octave::opengl_functions | virtual |